
Masters Australian
Football
Rules
and Guidelines & Code of Conduct
Revision 4:
The National Playing Rules of MAF are based on the
playing rules of AFL; there are specific Modifications and Umpiring
Instructions that over rule any AFL rules should they be revenant. All participants are required to abide by the
MAF National Rules
![]()
NATIONAL RULES OF MASTERS AUSTRALIAN FOOTBALL
Match Rules & Umpiring Instructions
All matches shall be
conducted under AFL rules found in the National Australian Football Council
Handbook in conjunction with the rule modifications detailed below:
1. SCORING
To be on the
following basis:
1.1 Behind - kicked by any type of kick is1
point
* Player must wait
until the flags are waved before kicking the ball back into play.
1.2 Goal - kicked by punt kick is 6 points
1.3 Supergoal line – the designated 20 metre line shall be marked out by a 20 metre line radius from the centre point between the two goal posts.
1.4 Supergoal – kicked by
drop-kick outside the designated 20 metre line will be awarded 2 goals and will
be allocated 12 points on the score.
* Team
or player may gain possession of the ball inside the super goal line before
executing the drop-kick outside the super goal line for a successful super
goal.
* A Supergoal can only be scored from
outside the 20m arc in a play on situation or if the mark or free kick is
awarded outside the 20 metre arc.
* Should the set kick mark ( i.e. a free or
mark ) be set inside the 20 m arc, then irrespective of where the kick is taken
( inside or out of the arc ) a Supergoal cannot be scored.
* If a free kick or mark is awarded outside
the 20 metre and then a 50 metre penalty is awarded and a player kicks a drop
kick a Super Goal is awarded even if the set mark is now inside the 20 metre
line. Penalty paid can not disadvantage the side receiving the penalty.
(Penalty may put the player in
the goal square.)
1.5 Supergoal signal
shall be signalled by a goal umpire waving 1 white flag and 1 coloured flag.
1.6 Should a doubt arise about the validity
of a super goal, the field umpire shall adjudicate. Should both field and goal
umpires be unsighted then a six (6) point goal shall be awarded.
2. RUCKING
2.1 At all times the ball shall be thrown up
and not bounced
2.2 Only one player from each team to contest
all ruck knocks.
2.3 Involvement in contest of a third or
subsequent player shall result in a free kick against third or subsequent
player.
2.4
A free kick shall be awarded against
any ruckman who raises his knee or leg against his opponent when contesting any
ruck knock.
2.5 At boundary throw-ins only one player
from each team to contest the ruck.
However if throw-in is poor or misdirected the umpire is to immediately
call play on and not recall the throw-in.
If throw-in is satisfactory any third or subsequent player involvement
in the rucking contest will result in a free kick against such player.
3. MARKING
The player in front of a pack competing
for a mark is to be given every protection and opportunity to take the mark. Any unnecessary or deliberate interference by
opponent player/s in attempting to mark or prevent the player in front of the
pack from taking the mark shall result in a free kick being awarded to the
player in front of the pack. The
interference could take the form of a knee or boot being put into a player’s
body.
4.
HOLDING
THE BALL / PRIOR
These
rules replace the previous barging rules.
4.1
A player in possession of the ball who has
had reasonable time (prior opportunity) to dispose of the ball MUST when
legally held by an opponent firmly enough to retard his progress, dispose of
the ball by a kick or handball with in a reasonable time of being held,
otherwise a free kick shall be awarded against the player for failing to
dispose of the ball in a legal manner.
4.2
The field umpire shall throw the ball up when
the player with the ball has the ball held to his body by an opponent, unless
the player has had a reasonable time (prior opportunity) to dispose of the ball
prior to being tackled, in which case a free kick shall be awarded for holding
the ball.
4.3
Holding The Ball In: A player who elects to dive on the ball and or drag the
ball under him when he on the ground will be penalised for holding the ball if
he does not immediately hit the ball clear when held legally.
4.4
When a player is fairly bumped in the side
and the ball falls from his hands - the call is play on. Like wise when a
player is either knocked on the arms causing him to drop the ball – the call is
play on.
5. PLAYER
PROTECTION
5.1 All players making the ball their
objective are to be given the utmost protection by the umpire. Any contact
other than a legal side bump or legal tackle (between knee and shoulder) shall
be deemed unduly rough play and a free kick awarded.
5.2 Charges (shirt front) are banned irrespective of ball proximity. A charge
means an act of colliding with an opposition player where the amount of
physical force used is unreasonable or unnecessary in the circumstances,
irrespective (of
whether the player is or is not in
possession of the football or whether the player is within 5 metres of the
football) of ball proximity. A free kick shall be paid
against a player engaging in rough conduct against an opponent which in the
circumstances is unreasonable.
5.3 Slinging players to the ground, whether
the player is in possession of the ball or not is illegal and shall result in a
free kick being awarded or if it happens after the ball has been disposed of, a
free kick shall be awarded down the field where the ball lands.
5.4 Late contact, in any form, when the ball
has been disposed of, will result in a relayed free kick being paid down the
field.
5.5 Chopping with a clenched fist will result
in a free kick being awarded.
5.6 A free kick shall be granted against a
player who deliberately kicks at the ball whilst an opposing player (s) has his
hand on or near the ball or is on the ground in the immediate vicinity of the
ball.
6. PENALTIES
6.1 50 metre penalty - A 50 metre penalty
only shall be applied in all instances.
6.2 AFL Advantage Rule – To be paid at all
times:
Advantage Rule
6.2.1 The ball shall be kept in motion. The
field umpire shall call “Play On” even though a free kick should have been
awarded, but by doing so would penalise the team offended against.
6.2.2 If the field umpire has sounded his
whistle for a free kick, he may cancel such a free kick by calling “Play On” or
“Advantage” if the side offended against will be penalised by enforcing the
free kick. Should the field umpire cancel a free kick, he may reverse the
decision if it is obvious that it is not to the advantage of the team
concerned.
7.
ORDER
OFF RULE
Field
umpires shall carry red, yellow and green cards for all matches. Players shown
a yellow or green card can be replaced for the set duration of the penalty
period relating to the card colour no replacement for a red card.
7.1
Players can be ordered off for the following
indiscretions:-
GREEN CARD.
Any player who
commits the following offences:
- using audible abusive, insulting,
obscene or threatening language to another person which may be an opposition
player, team mate or spectator.
- wasting time
- shaking goal posts either before, during
or after a kick for goal.
Green Card Penalty shall be automatic send-off for remainder of current
quarter plus one additional quarter. Player may be replaced
YELLOW CARD
Any player who
commits any of the following offences:
-
throwing a player to the ground after the
ball is out of play
-
attempting to strike another player
-
charging another player
-
engaging in a melee
-
engages in rough play – including shoulder
charges to the back of an opposing player, charges on shepherding players or
unnecessary vicious pushes and shepherds
Yellow Card Penalty
shall be automatic send-off for duration of current match and the remainder of
the current game day. Player may be replaced
RED CARD
Any player who
commits the following offences:
-
Unduly interferes with or assaults or uses
threatening language to an umpire or behaves in a threatening manner towards an
umpire.
-
assaults another player or official
-
kicks or attempts to kick another player or
official
-
intentionally or attempts to trip by foot or
leg
-
front on shoulder charging (shirt front)
Red Card Penalty shall be automatic send off for remainder of game
and the remainder of the current game day with player to face tribunal. If player is
found guilty of offence player’s team will incur mandatory two (2) point loss
and tribunal will decide if further penalty is required for offending player. Player can not be replaced
A second offence of a Green or Yellow Card will
automatically attract a Red Card.
7.2
When an emergency umpire is in attendance, he/she
shall have the power to issue cards for any indiscretions.
8.1 No player, spectator or
official shall act towards or speak to any other person in a manner, or engage
in any other conduct which threatens, disparages, vilifies or insults another
person on the basis of that person’s race, religion, colour, descent or
national or ethnic background.
8.2
In the event that a person has
contravened Rule 8.1 an umpire, club or player may lodge a complaint in writing
within 24 hours to the General Manager, who shall call a tribunal meeting.
9. BEST AND FAIREST AWARDS
Any player receiving a Red or Yellow Card or two Green Cards during
the Carnival is not eligible for a fairest and best award.
10. JUDICIAL PROCEEDINGS
Should any umpire
submit a written report following the red carding of a player, the National
11. BLOOD BIN
11.1 No person – i.e.: players, umpires,
trainers, runners, etc. shall participate in a game if he is bleeding or has
blood on his uniform or person. A
bleeding person will leave the field when directed by the field umpire and may
be replaced.
11.2
The bleeding person cannot return to the
field, until the cause of the bleeding has stopped, the injury is securely
covered and blood has been cleaned from the uniform and body to the
satisfaction of the field umpire.
11.3 PROCEDURE:
Only the field umpire in charge of
play has the responsibility to send bleeding person from the ground. On
noticing the blood or having the matter brought to his attention the field
umpire shall stop play at the next available break in play (score, out of
bounds, throw up) and then direct the person from the field. Person leaving the
ground must do so from the nearest point with field umpire acknowledging entry
of replacement player, if the bleeding person is a player. Such replacement
player may enter the field of play and take up his position before the bleeding
player has left the field of play.
12 AUDIBLE
BAG LANUGAGE
Due to the age of our participants the
National
![]()
1.
Player in possession of the ball, to be given
PRIOR OPPORTUNITY to dispose of the ball.
2.
Charges (shirt front) are banned irrespective
of ball proximity
3.
Player making the ball his object, to be
given the utmost protection by the umpire.
4.
Advantage rule applies.
5.
50 metre penalties apply.
6.
Marking - player in front of pack to be given
every protection and opportunity to be paid the mark. No raising legs when attempting to mark or
spoil from behind shall be allowed.
7. RUCKING
7.l At all times the ball shall
be thrown up and not bounced.
7.2 Only one player from each team to contest
all ruck knocks.
7.3 Involvement in contest of a third or
subsequent player shall result in a free kick against third or subsequent
player.
7.3
A free kick shall be awarded against any
ruckman who raises his knee or leg against his opponent when contesting any
ruck knock.
7.4
At boundary throw ins
only one player from each team to contest the ruck. However if throw-in is poor or misdirected
the umpire is to immediately call play on and not recall the throw-in. If throw-in is satisfactory any third or
subsequent player involvement in the rucking contest will result in a free kick against such player.
8.
Centre square is operative at throw-ups. Boundary umpires will control this.
a.
Obviously this rule shall only apply when
boundary umpires are available.
9.
Umpires to advise both verbally and by sign
what penalty kick is given for.
10.
Umpires to strictly enforce against verbal
abuse with a green card
11.
Umpires and teams to assemble in the centre
of oval prior to the
12.
When boundary umpires are available -
throw-in is in force - when not available the
a.
Following procedure is to operate: field
umpires to bring ball in 10 metres and throw up.
13. NEGATIVE
TACTICS
13.1
No player is to impede the path, touch or
harass an opposition player when the ball is outside 5 metres.
13.1.1
When any such act of harassment occurs one of
the field umpires must immediately give a free kick.
13.1.2
This free kick is to be given, even if it is
by the second umpire who is not in control.
13.1.3
The free kick shall not disadvantage the team
offended against.
13.2
If the player repeats the act of
harassment, that player is to be carded according to the severity of the incident.
13.2.1
The report shall be for misconduct in that
the player committed a breach of the laws against an opponent in a deliberate
and/ or violent manner.
13.3
Goal/Boundary umpires are instructed that
they are to inform field umpires at the next appropriate break in play (after a
score, ¼, ½, ¾ time), when these tactics are noticed by them.
14. BEHIND THE PLAY INCIDENTS
Many times things
happen on a football field that neither the umpires or
officials have witnessed, although it is obvious that something untoward has
occurred, with a player who has been hit and is in distress.
Previously, this
act could not be reported by the umpire because it had not been witnessed.
Umpires having observed that such an incident has occurred are now required to
list players in the vicinity and call for names of any witnesses. Names of
players remonstrating after the act are also to be included.
Umpires are
requested to recommend if they feel any action should be taken, but the
15
INSURANCE
Umpires are
covered by the National MAF Insurance Scheme, and the National Executive
Director can supply relevant info
16.1 Team Sheets:
Officiating
umpires must receive from each team a yellow copy of the team sheet which
details a complete list of participating players signed by the respective team
managers prior to commencement of play. The yellow team sheets are to be handed
to the National Umpires Co-ordinator at the completion of the game.
16.2 Correct Match Scores:
At the completion
of the game field umpires must ensure the correct match score is agreed upon by
goal umpires and that this is recorded on the goal scoring cards and handed to
the National Umpires Co-ordinator after the game along with the yellow team
sheets.
16.3 Best
and Fairest Votes:
At the completion
of the game field umpires are asked to consult each other before awarding votes
on a 5,4,3,2,1 basis to the
players who they believe deserve votes. 5 votes shall be for the best player and
so on down the scale. Votes are to be recorded on the vote cards provided and
handed in to the National
Umpires Co-ordinator ASAP after the game.
16.4 Penalty
Cards and Reports:
Officiating
umpires must record the numbers of any players shown the green, yellow or red
cards during the game. The names of players / officials refer to point 9 shown
cards must be circled on the yellow sheet with card colour noted along side their
names. If a player is shown a red card a separate written report is to be
completed in readiness for a tribunal hearing. The yellow sheets along with any
red card reports are to be handed to the National Umpires Co-ordinator.
16.5 Communication:
Any concerns or
issues relating to the carnival officiating are to be directed to National
Umpires Co-ordinator
17. Audible
Language - see section 12. AUDIBLE BAG LANUGAGE
![]()
“Masters Australian Football will provide
the opportunity for members and supporters to enjoy the game of Australian
Rules Football in a safe, supportive and fun
environment.”
Member Associations shall be responsible
for the actions and behaviour of their officials, players, supporters and
administrators before, after & during all games, AND at all official M.A.F.
functions, Tribunal hearings or Meetings.
Contact on official matters with MAF
ALL PLAYERS, SUPPORTERS AND SPECTATORS SHOULD
REALIZE THEIR OBLIGATION TO KNOW THE CARNIVAL RULES INCLUDING THE COMSUNPTION
ALCOHOL ON OR SURROUNDING PLAYING OVALS.
ALL PARTISIPANTS ARE REQUESTED TO BE AWARE THE
CARNIVAL RULES OF MAF BAN’S THE TAKING
ONTO OR CONSUMPTION OF ALCHOL ON ANY PLAYING ARENA AT ANY TIME DURING A
CARNIVAL , ANY BRACHES WILL INCUR PENITLY S FOR THE STATE THAT THE OFFENDER
REPRSENTS
CONCEPT
OF MASTERS AUSTRALIAN FOOTBALL
Masters Australian Football (MAF) is
designed to allow mature aged Australian Rules Footballers the opportunity to
participate safely in the great game of Australian Rules Football
and to compete with their aged peers.
The opportunity to participate, to compete
and to be physically active is the main motivation of the competitors, winning
is not important and the game should be played in the spirit of “Football for
Fun”. Social interaction is also a very important feature of MAF for all
participants.
PLAYERS
Play by the rules at all times.
Never argue with an official; if you
disagree, discuss the matter with your coach after the game.
Control your temper; verbal abuse or racial
or religious vilification of other players, or provoking an opponent is not
acceptable.
Be a team player; work equally hard for
yourself and your team. Your team's perfo
Be a good sport; applaud all good plays by
your team, opponent or the other team.
Treat all players fairly; treat all players
as you would like to be treated. Do no interfere with, bully or take unfair
advantage of another player.
Co-operate willingly with your coach, team
mates and opponents.
Play for the “fun of it” and not just to
please coaches.
COACHES
Be reasonable in your demands; consider players’ time,
energy and enthusiasm levels.
Avoid over playing the talented players; the just
‘average players’ need and deserve equal time.
Keep winning in perspective; maximise players’
participation for fun and enjoyment.
Stress safety always; ensure that equipment and
facilities are safe.
Consider maturity levels; match up practice schedules,
practice activities and degree of competition with maturity levels.
Develop team respect; for the ability of opponents as
well as for the judgment of officials and opposing coaches.
Recognise the importance of injury; seek and follow
the physician’s advise concerning the return of
injured players to training.
Keep informed with sound principles of coaching and
skill development.
Teach fair play, help players understand the
responsibilities and implications of freedom to choose between fair and unfair
play.
ADMINISTRATORS/ OFFICIALS
Ensure equal participation for all; provide equal
opportunities for all regardless of ability, size, shape, age, disability or
ethnic origin.
Ensure that the rules, equipment, length of games and
training schedules take into consideration age, ability and maturity level of
the participants.
Stress enjoyment; remember that players participate
for enjoyment and play down the importance of rewards.
Promote fair play; ensure that coaches, officials,
sponsors, physicians and participants understand their responsibilities
regarding fair play.
Where appropriate modify rules and regulations to
match the skill level of participants and their needs.
Promote respect for opponents and condemn unsporting
behaviour.
Applaud good perfo
Congratulate all participants upon their
perfo
Respect officials’ decisions at all times.
Remember all officials are there for the fun of the game and are volunteers; as
such all should be treated with respect
Condemn the use of violence in any form, be
it by spectators, coaches, officials or players.
Show respect for your team’s
opponents. Without them there would be
no game.
Encourage players to follow the rules and
the officials’ decisions.
Do not use foul language or harass players,
coaches or officials.
Each club, state or territory is responsible for the
behaviour of their spectators and officials during and at the conclusion of their
games.
![]()
NATIONAL RULES OF MASTERS AUSTRALIAN FOOTBALL
For National Carnival Participation
Conduct
Member Associations shall be responsible for the
actions and behaviour of their officials, players, supporters and
administrators before, after & during all games, and at all official M.A.F.
functions, Tribunal hearings or Meetings.
All Players,
officials and supporter are requested to honour the true spirit of MAF and to
participate within the rules and guidelines of MAF. Additionally all are asked
to become familiar with the CODE OF CONDUCT in the front of the Carnival Book.
Alcohol is not
permitted on any playing field or official assembly area (i.e. for march past
or similar event) at any time on carnival game days. It is the State association’s responsibility
to ensure their people are aware of this rule. Pentiles will apply to anyone
who offends. Please note the
forgoing is the MAF rule only, this may vary depending on the ruling of the
carnival facilities controlling body or state licensing agreement at individual
carnivals. MAF will not have control
over such rulings.
Guidelines for Competing in National Carnivals
1. AGE,
QUALIFICATION AND REGISTRATION
1.1 All players nominated for National Carnival
matches must play three (3) matches in the regular fixtures of the domestic
competition to qualify for National Championship fixtures, and any player that
competes with more than one affiliated body must compete with the affiliated
body for whom he has played most games during the
season.
1.2 All players to be 35 years or over within
the Calendar year for Superules matches.
1.3 All players to be 40 years or over within
the Calendar year for Masterules matches.
1.4
All players to be 45 years or over within the
Calendar year for Seniorules matches.
1.5
All players to be 50 years or over within the
Calendar year for Super Seniors matches.
1.6
All players to be 55 years or over within the
Calendar year for Veterans matches.
1.7
The National
1.8
All competing players are to complete a
player registration form and pay a registration fee set by Masters Australian
Football Inc. Team and player
registration forms and fees must be submitted to the General Manager prior to
the commencement of the first game. (note registration is to be done directly
on line by each state association)
1.9
If any competing player is found to be
competing without the
1.10
Where
there is an alleged breach of any Carnival Rules or act of misconduct or
indiscretion of a player (s) including officials (see point 9) /team against
other player (s) / team a written report must be submitted to the General
Manager within 24 hours of the incident for consideration by the
2. MAKE UP
OF DIVISIONAL FORMAT
2.1 It is a requirement of each
participating State to attempt to field a team at the National Carnival
in the following order.
1.
Superules
2.
Masterules
3.
Seniorules
4.
Super
Seniors
5.
Veterans
2.2 The winning team in Division 2 of all
competitions will be considered for promotion to Division 1, with the bottom
side in Division 1 being considered for relegation to Division 2 for the next
carnival.
2.3 When the numbers of competing States in
each of the categories is an odd number, the host state will be given the
option of nominating a second team to balance the numbers.
2.4 The
3. SQUAD
SIZES
3.1 All squads for National Carnivals are to be
limited to 30 players. Any player not
nominated in the team of up to 22 ( or more as directed by the MAF board ) for
a specific fixture may play for the President’s XVIII or any other composite
team formed to assist the carnival fixture scheme.
3.2 Players aged 40 and over may be nominated
in more than one squad.
4. TEAM SIZE
& PARTICIPATION
4.1 The team for each official fixture to
consist of 18 players with a maximum of 4 interchange players or more as
directed by the MAF board..
4.2 No team can play a match with less than 15
players.
4.3
It is recommended to coaches and team
managers that for their safety and overall enjoyment players are requested to
play not more than six quarters but are also given the opportunity to
participate in at least two quarters on any one match day.
4.4 Team coaches must ensure that competing teams have an equal number of participating players on the field at all times except in the case of send-offs. If one team has 17 players, the opposing team must either take one player off or provide the opposing team with one of their spare players before play commences.
5. DURATION
OF MATCHES
5.1 All
qualifying matches to be played over four quarters of 15 minutes each with no
time on.
5.2.1
Any matches deemed to be a grand final, both participating teams will be notified prior to
the game commencing.
5.2.2
If at the conclusion of normal time the
scores in the grand final are level the teams are to play two extra halves of
three minutes each. Teams to have a three minute break before the commencement
of extra time, but no break at the end of the first extra three minute period
when teams change ends.
5.2.3
If at the end of extra time the scores are
still level the teams do not change ends, the game is restarted immediately in
the normal fashion and the first team to score will be declared the winner. No
team coaches or officials are to enter the playing field at the end of extra
time if the scores are level.
5.3
Umpires and teams to assemble in
centre of oval prior to start of each game for tossing of coin.
6.0
SELECTION
OF ALL AUSTRALIAN SIDE
Awards Criteria
All
divisional competitions will be subject to the same criteria
1
A
age group must have a minium of 4 teams to receive the divisional winners
trophy
2
All
divisions to receive Best and Fairest all to receive
AA selection.
3
If
3 teams or less AA selection to be preoperational, the MAF board will decide
the number of AA to be selected.
6.1 Selection of players for All Australian
Sides, to be based on the following: -
6.1.1
Umpires best and fairest votes to be
completed at the conclusion of each game. Team Managers are welcome to provide
to umpires for information purposes, copies of their five best ranked players
immediately after the game. Umpires to
award votes for best players - 5, 4, 3, 2, 1 in order of preference on official
form which is to be signed by both officiating umpires.
6.1.2
Based on the total number of umpire’s votes
accumulated over the three games, players who have received at 8 or more votes
will automatically be Selected for All Australian
6.1.3
At the conclusion of their last match, each
team manager is to nominate their five (5) best players in order of preference
from first best to fifth best on the match report and submit this to the General
Manager for consideration for All Australian selection.
6.1.4
The break-up of State representation for all
Australian teams shall be a minimum of two (2) players from each participating
team for Superules, Masterules, Seniorules,
Superseniors and Veterans(22 players or more
if required).
6.1.5
Coach of the All Australian sides is to be
the coach from the successful team winning Division 1 Championship for
Superules, Masterules, Seniorules, Superseniors and Veterans
6.2 Players
who receive the following penalties will be ineligible for All Australian
selection:
- One Red card
- One Yellow card
- Two Green cards in two matches.
7.
UMPIRING
7.1
Umpires Co-ordinator shall be appointed by
the
7.2 Each State must provide one endorsed/sanctioned
field umpire for each participating team at the carnival. Failure to do so
will result in up to a $500 fine being imposed by the
7.3
All nominated umpires must attend the Umpire’s meeting prior to the
commencement of the Carnival. Failure to attend this meeting without good
reason will incur up to a $100 fine for their State.
8. MATCH REPORTS
Match
reports are to be completed in triplicate.
i) Top sheet WHITE -
carnival office copy
White copy to be
completed by the team manager at the conclusion of the match and handed to the
General Manager. The report is to
be fully completed and includes the following information.
* List
of players
* Final
score
* Match
remarks
* All
Australian selection nominees ( in order of preference
after last game only)
ii) Second sheet BLUE - Team Manager’s copy
Blue copy to be retained Team Manager
for his records.
iii) Third sheet YELLOW - Umpire’s copy
Yellow copy, which must list the full
names of all competing players is to be handed to
officiating umpires prior to the commencement of the match. This sheet must be
signed off in the allocated space by the Manager of each team.
9. TRIBUNAL PROCEDURES
Where there is
any alleged breach of carnival rules or act of misconduct or indiscretion of a
player (s) / team against other player (s) /, Team Officials, IE, Coaches, Team
Managers, Runners, Trainers, Water Carriers, including registered players not
playing in the said game Etc, can also be reported for breach of carnival
rules. This can apply to during or after the game has been completed or at any
Subsequent social function etc. team a written report must be submitted to the
Executive Director immediately after the game has been completed but no later
then 24 hours of the incident for consideration by National
For the
convenience of all parties concerned, if the report involves an umpires report
from an on field incident, every effort will be made to convene the tribunal on
the day of the reported incident. Delegates must notify reported players they
are to remain at the Carnival location until an appointed tribunal time is
agreed upon.
The following
procedures will generally be adopted by the tribunal when dealing with a charge
or charges against a player for a breach of the laws of Australian Football or
Masters Australian Football “Code of Conduct”
(I) Upon assembly
and after the Tribunal has selected a Chairman, the Umpire, the reported person
or persons and their advocates (if any) shall be summoned before the Tribunal.
(II)
The Tribunal Chai
(III) The Umpires brief written report is read
by the chairman, who shall be in possession of team sheets and any other
relevant correspondence.
(IV) The charges player/ person is then asked to plead “guilty” or “not guilty”. A player/
person may also plead “guilty under provocation” if he desires.
(V) After the player/ person pleads, any available video material may be displayed.
(VI) The Umpire is then asked to amplify his
report and may be questioned by the player /person and the player’s advocate.
The Chairman and members of the Tribunal may also ask questions as they desire.
The umpire may then call any witnesses.
(VII) The other player/person mentioned in the
report who must attend the hearing, is then asked to give his version and may
be questioned by the Tribunal and the charged player(s) advocate.
(VII)
The charged player / person is then asked to give his version any may be questioned by
the Tribunal.
(VIII) The player /person (s) may then call
witnesses. The charged player / person or his advocate calls his first. Once a
witness is called to give evidence, he must remain in the room until the case
is finished. Each witness is asked to give his version of the incident and may
be questioned by the advocate, and the Tribunal as desired.
(IX) After all evidence is given the advocate
is given the opportunity of summing up his case and when the Tribunal is
satisfied that it has all the evidence it needs to enable it to come to a
decision, the Tribunal will privately consider the case and make a finding
based on what it believes to be the facts. The Reported Person and his Advocate
are then brought back into the room and informed of the verdict. At that time
the Tribunal shall hear any further submission from the Advocate in relation to
penalty. The Tribunal will then privately consider any penalty and take into
account the players past playing record. After reaching a decision on the
penalty to be imposed, if any, the reported person and his Advocate are bought
back into the room and informed of the decision.